Town: Fle̜ Skrëv Vrët

Fle̜ Skrëv Vrët

Fle̜ Skrëv Vrët
Example Wood Elven architecture.
StateFederation of Alveria
ProvenceNto̠ftǟmǟw District
Sub ProvenceGiz̄apuz̄e Parish
RegionVe-rêlî Grasslands
Founded965
Community LeaderAdministrator Zuigies Khirsa
Area4 km2 (1 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation8400 m (-15390 ft)
Average Yearly Precipitation189 cm/y (74 in/y)
Population1121
Population Density280 people per km2 (1121 people per mi2)
Town AuraTruename Magic
Naming
Native nameFle̜ Skrëv Vrët
Pronunciation/fle̜/ /skrɛv/
Direct Translation[minor; mere] [guilt]
Translation[Not Yet Translated]

Fle̜ Skrëv Vrët (/fle̜/ /skrɛv/ [minor; mere] [guilt]) is a subtropical Town located in Giz̄apuz̄e Parish, Nto̠ftǟmǟw District, within the Federation of Alveria.

The name Fle̜ Skrëv Vrët is derived from the Wood Elvish language, as Fle̜ Skrëv Vrët was founded by Celeblassel Ghuldrash Yirvidi, who was culturaly Wood Elven.

Climate

Fle̜ Skrëv Vrët has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cool 11°C (51°F). Fle̜ Skrëv Vrët receives an average of 189 cm/y (74 in/y) of precipitation, most of which comes in the form of rain during the fall. Fle̜ Skrëv Vrët covers an area of nearly 4 km2 (1 mi2), and an average elevation of 8400 m (-15390 ft) above sea level.

Overview

Fle̜ Skrëv Vrët was founded durring the late 11th century, by Celeblassel Ghuldrash Yirvidi. The establishment of Fle̜ Skrëv Vrët was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Celeblassel Ghuldrash Yirvidi struck deals with nearby nations and communities to establish Fle̜ Skrëv Vrët as a prison colony.

Fle̜ Skrëv Vrët was built using the conventions of Wood Elven durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Fle̜ Skrëv Vrët is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Fle̜ Skrëv Vrët is buildings are arranged arround a single premissive baked earthen mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. The town's frontieer-style defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

Before you’ve even set foot into the heart of Fle̜ Skrëv Vrët, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The town is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Fle̜ Skrëv Vrët.

Civic Infrastructure

Fle̜ Skrëv Vrët has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fle̜ Skrëv Vrët.

Fle̜ Skrëv Vrët has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fle̜ Skrëv Vrët has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fle̜ Skrëv Vrët has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fle̜ Skrëv Vrët's public wards, blessings, and other arcane systems.

Fle̜ Skrëv Vrët has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fle̜ Skrëv Vrët has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Fle̜ Skrëv Vrët has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.

Fle̜ Skrëv Vrët's mayor's house was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Fle̜ Skrëv Vrët birds speak prophesy.

The Herd Animal, Scythe Horn near Fle̜ Skrëv Vrët are known to be almost tame, such that they can be put to domestic use.

Fle̜ Skrëv Vrët's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Enchantment energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4540 m2
    • Cattle and Similar Creatures: 280
    • Poultry: 3363
    • Swine: 224
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 112

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

335 of Fle̜ Skrëv Vrët's population work within a Foundational Occupation.

697 of Fle̜ Skrëv Vrët's population do not work in a formal occupation, but do contribute to the local economy. 89 (8%) are noncontributers.

Points of Interest

Fle̜ Skrëv Vrët's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Fle̜ Skrëv Vrët suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

The the a longsword of Conjuration, an a longsword imbued with great amounts of Conjuration energies was created in Fitzotte by in time immemorial, reportedly some time during the early 2nd century.

History